Here’s a cool site I dugg the other day on game programming.
Amit’s Game Programming Information
I started my copy of Tetris on Sunday after reading some of this page and listening to the interview with Ryan Gordon from Icculus and SDL on FLOSS Weekly last week.
Everyone says write Tetris. Which makes sense. And is proving to be pretty fun. I’ve only had time to write code while on the Ferry to visit family. I’m holding off looking at any other code so I can see after the fact how terribly hacky my version is. As per usual I have grander ideas for the tool that you can use to create custom blocks than I do for the game itself. I’m such a tools guy.
Other news:
If I can sell off our ‘74 VW Bus. I’ll be able to pick up a nice new MacBook. Gonna get the 2Gigs of Ram off NewEgg and a copy of Parallels. =) I’ll be set. Then I have to move my office out into the Garage where the Bus used to be. Anyone in Washington looking to have a nice VW Bus?
Digg’s new Version 3 upgrade busticated my “Rev Digss” tab. They have an RSS feed for it now. I’ll figure out what I’m going to do with that later. For now you can view my diggs here http://www.digg.com/users/RevFry/dugg. Maybe I should just update the tab to point there.
Having problems attaching to running processes with VStudio 2k5. It’s just my spazzing I’m sure. I’ve got several files to register and usually I just generate an install with my NaNT script, install it, and run to test things out. Well, when I was using VStudio 2k3 for the project it was just find to attach to the already running MMC and things worked fine. Now I get all sorts of complaints about no debug information and what have you even though I follow the same steps. Oh well.
My boss gave me a copy of Vista to install and try out. I don’t have a machine with a DVD drive though. =) Maybe later.
Uhh can’t think of much else. Later.
Came across this article on Digg.
Looks pretty interesting, though they don’t apparently mention C# specifically. When oh when will the power of C# be fully recognized?!
Though a little more broad than the kind of articles that used to appear on Managed World, it makes me wish that Jason would get back to doing what his site was setup for - game development in managed code articles. But I fear he has fallen prey to World of Warcaft.
Speaking of gaming worlds. I was reading a copy of the latest MSDN Magazine - we get them at work - and I found 1 article that was actually interesting. It covered System.CodeDOM and how to use it to dynamically generate code, compile it, and then call it from the same app. While this is nothing new - I believe Eric actually wrote an app that generates form code for you with CodeDOM - it’s something I haven’t looked into. Two applications that come to mind: genetic programming and learning machines and secondly it would be perfect for my passion of having a game world you could edit/create from inside the game.
Have the user create an object ( or edit one ) edit the code and then recompile the object and re Activate it. Now I realize there are LOADS of potential security issues but this is a step in the right direction in my totally scattered and muttled thinkings about it. Perhaps you could have them only edit methods in an inherited object. *shrug* Anywho. It peaked my interest in the dynamic game world again.
And… speaking of MSDN magazine, I was reading through the Q&A section and noticed that all questions were answered in the form of a Visual Studio 2005 sales pitch. i.e., “How do I get this to work in C#?” “Well, you could do it in .Net 1.1. But here’s how you do it in .Net 2.0!” or “In Visual Studio 2005 you’d go to this menu item.”. I mean, I understand you’ve got a new product and you want to upsell. But now it’s no longer really a reference for .Net 1.1 VStudio 2k3 work.
I know it’s not a total waste for .Net 1.1 devs but a lot of things aren’t going to help folks whose development house isn’t going to want to switch to a framework that’s only been out a month or so. I just find it silly is all.
Miguel Posts here about Second Life’s preperation to move to using Mono. Looks like my dream of being able to code a world in C# in real time is going to come true without my even having to do it myself. =)
No sooner had I added FlipCode to my links than they closed up shop. See site for details.
The guys at TrayGames are looking for developers to work on their card game to networked games ports using Managed Direct X.
Wish I was a little more caught up on the gaming aspects of C#. But… my current project - which I’ll write about later - should help me get caught up.
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